Phasmophobia thrives on tension, strategy, and the unexpected. It’s not just about chasing ghosts—it’s about making careful choices, especially with limited resources. In the Point Hope map, cursed objects become a key part of the action. Each one can give you an edge or set you up for a setback, depending on how and when you use it.
Point Hope stands apart due to its vertical design: the entire area is a towering lighthouse with eight distinct floors. This structure means you need to be methodical and quick on your feet if you want to locate cursed objects efficiently. If you’re not prepared, you could waste valuable investigation time or put your team at risk.
This guide gives you a floor-by-floor breakdown of every cursed object’s location in Point Hope. Use it to get organized, plan your searches, and keep your ghost hunts both efficient and safe.
Understanding Cursed Objects: What They Are and Why They Matter
Cursed objects are powerful, sometimes unpredictable items that add layers of risk and reward to Phasmophobia. These items—like Tarot Cards or the Monkey Paw—each have unique mechanics. Used wisely, they can speed up your investigation, but they can also trigger ghost events or even immediate hunts.
You can’t afford to ignore their locations. Knowing where to look lets you collect evidence faster, exploit riskier mechanics with confidence, and avoid nasty surprises. For example, the Summoning Circle lets you force the ghost to appear, while the Ouija Board can directly answer questions. Yet mishandle these, and you’ll quickly see how fast things go sideways.
Every contract on default settings spawns one single cursed object. To see all at once, you’ll need to use custom game modes. Treat each game as a fresh puzzle—always check where the object is before making your next move.
Cursed Object Locations by Floor: Point Hope’s Definitive List
We’ll move floor by floor, starting from the entrance and climbing up to the lighthouse’s peak. Each location is unique—a single cursed object per floor, and never more than one per game unless you change the rules.
1st Floor: Tarot Cards—On the End Table Between Two Green Couches
Your first stop is the lowest level. The Tarot Cards are the item to check for here. They always appear on an end table neatly set between two green couches. Don’t get distracted—this spot is clearly visible, so scan it immediately upon entry.
Keep in mind: If you find the cards here, it means nothing else will spawn higher up this game. If not, make your way up.
3rd Floor: Haunted Mirror—On the Ground Beside a Blue Cabinet
Skip the second floor for cursed objects and go straight to the third. The Haunted Mirror’s location is simple but easy to miss in the heat of the moment. Look down beside a blue cabinet on the ground. This is the only spawn for the mirror, so if it’s not here, push on upward.
A word to the wise: The Haunted Mirror drains sanity rapidly. If you experiment with it, be prepared for immediate consequences—limited hiding spots make risky moves here even riskier.
4th Floor: Ouija Board—On a Central Shelf in the Room
The fourth floor is home to the Ouija Board. Scan the middle of the main room; a shelf holds the board rather openly. Asking questions is a fast way to gain info or lose sanity, depending on your luck.
This item works best when you have sound escape plans. Tight corridors can cut your options short, so don’t linger after use.
5th Floor: Summoning Circle—In Front of the Bathtub in the Bathroom
Head to the fifth floor, which contains a modest bathroom. The Summoning Circle is found directly in the center, right in front of the bathtub. Lighting it will bring the ghost to you—and possibly start an immediate hunt.
Take the time to get your positioning right before using it. Scanning for hiding places in advance saves lives, especially if you’re playing with inexperienced teammates.
6th Floor: Music Box—On a Vanity With Makeup
Move up to the sixth floor. Here, the Music Box will be resting on a vanity table covered in makeup items. Its peaceful tune can lure the ghost but will quickly shift the situation from calm to dangerous.
If you’re playing with newer players or testing strategies, this is a less direct way to draw out activity. Just don’t get caught with your guard down, as there are few quick exits in this area.
7th Floor: Voodoo Doll—Set on Boxes Near the Back of the Children’s Room
On the seventh floor, head toward the children’s section. The Voodoo Doll is easy to miss if you’re moving too quickly. Search for boxes stacked near the rear of the room; the doll sits there.
The Voodoo Doll is chaotic, offering little control over the outcome. Expect random events, and have your flashlight ready for a fast getaway. Being erratic with the doll can punish a careless team.
8th Floor: Monkey Paw—On a Table Next to a Rocking Horse by the Stairs
Last but not least, climb to the very top. The 8th floor’s notable landmark is a rocking horse close to the stairs. Here, the Monkey Paw waits on a small table. It grants wild wishes—but with unpredictable side effects.
The top floor offers little room to maneuver, so only use the Paw with clear escape strategies. If things spiral, you’ll want every second of head start possible.
Gameplay Dynamics: What to Expect With Spawns and Custom Modes
Let’s clarify a common misconception: Default games always spawn just one single cursed object per run. If you see Tarot Cards, you won’t find anything else higher up on that contract. Keep an eye out for mixed signals—players sometimes waste time double-checking every floor after they’ve found an object.
For deeper learning or experimentation, explore custom modes. These let you spawn all objects at once. This setup is perfect for training, demos, or content creation, letting you practice each object’s mechanics without leaving and re-entering games.
Don’t forget: Focusing your checks saves precious minutes and sanity. You can sweep the entire tower’s spawn points in under a few minutes if you’re organized. Use voice comms to split checks by floor to shave off even more time.
Strategies for Efficient Exploration: Win With Smart Movement
The lighthouse’s vertical layout is both a blessing and a curse. On one hand, it’s easy to create a clear route—just climb top to bottom or bottom to top. On the other, constant stair climbing can burn time if you’re not systematic.
Here’s how you get the edge:
- Assign each player a pair of floors to check in early rounds.
- Always scan high-visibility spawn points first. Don’t rummage side rooms unless necessary.
- Use the main staircase as your base path. Avoid sidetracking unless investigating evidence.
- Call out when you spot the cursed object to halt redundant checks.
Be prepared for tight quarters throughout the lighthouse. Initiating a ghost event or hunt leaves little margin for error—find your hiding spots before using any object. In fact, half the battle is knowing where you can break the line of sight and where you can’t.
When you want to speedrun investigative rounds, create a weekly checklist with the spawn points by floor. Review this each run so this knowledge becomes second nature to your squad. It takes discipline, but you’ll spot shortfalls or missed floors fast.
If you experiment with custom mode, set the cursed object count to maximum and observe your route. Tweak as needed. For business owners and professionals, think of this like auditing your workflow and closing bottlenecks.
Additional Resources: Visual Guides and Expert Support
Sometimes, written instructions need to be reinforced visually. For these situations, YouTube offers detailed guides and Point Hope-specific walkthroughs. Watching a few top-rated videos can add context to written directions and help clarify confusing spawn points.
If you’re a visual learner, take stills or screenshots of each spot for your personal reference. Over time, you’ll recognize even subtle markers and cues without hesitation.
Looking for more tips about game strategies or team management? Consider checking authoritative business strategy sources like Next Biz Mag for regular insight on building habits, narrowing focus, and executing under pressure. These cross-discipline skills pay off whether you’re ghost hunting or running tight operations.
Conclusion: Turn Knowledge Into Results—Safely
Knowing every cursed object spawn in Point Hope saves lives, sanity, and time. When your team can move confidently from floor to floor, you gain control over each hunt—even as the odds shift unexpectedly.
Treat every run as a chance to reinforce your operating rhythm. Scan the right spots, communicate findings quickly, and always know your escape paths before using any cursed item. This small upfront investment pays big dividends in success.
The Point Hope lighthouse rewards cautious optimism and smart teamwork. Stay curious, check your risk, and remain disciplined. Every defeat is a lesson; every win builds on quality habits.
FAQs
How many cursed objects can spawn in one Point Hope contract?
Only one object appears per contract in normal gameplay. Custom modes can change this rule for practice.
Can cursed object locations change from run to run?
Each object always spawns in the same location on its respective floor. The game only picks which one appears at the start of your contract.
Is it dangerous to use cursed objects in Point Hope’s lighthouse?
Yes. The lighthouse is tight, with scarce hiding spots. Always have a clear escape plan before interacting with any object.
What’s the fastest way to check all spawns?
Split responsibilities among your team and sweep top to bottom or vice versa. Call out findings promptly to avoid wasted time.
Where can I get visual references for cursed object spots?
YouTube gameplay guides and screenshot collections show each location. These are useful for quick study or confirming visual cues.
Stay alert, review your operations regularly, and keep your team focused on results. That mindset wins the hunt—and can just as easily support your broader professional goals.
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